Warhammer 40’000 8th Edition: A Bloody Battle Report(ish)

Greetings all,

So today (Sunday 18th June, which is now most definitely in the past) I played my first game of 8th edition and I figured I’d do a quick battle report, well, more of a battle synopsis really. We decided to go for a classic game of 1500 points.

The Armies

Chaos Daemons and Chaos Space Marines

It had to be the heretics for me. Although I used far less true-scaler’s than I was originally going to.

I went for a Battalion Detachment that consisted of:

x2 Bloodthirsters (1 Insensate Rage & 1 Unfettered Fury)

x1 Renegade Knight (Avenger Gatling Cannon & Reaper Chainsword)

x10 Bloodletters

x10 Plague Bearers

x10 Cultists

x5 Raptors (Pair of Lightning Claws and two meltaguns)

My opponent James went for:




x10 Deathmarks

x12 Necron Warriors

x10 Warriors

x10 Immortals

x2 Triarch Stalkers

x1 Monolith

The mission was Only War with four objective markers and we had to hold the markers to gain VP. Deployment was your standard Dawn of War on a ruined industrial table.

I kept my Raptors in reserve, as did James with his Deathmarks.

Turn 1

The Necrons awoke quick sharp to the sound of roaring monstrosities, taking first turn James wasted no time in moving forwards with his warriors and Triarch’s to fire all hell in to the towering Renegade Knight. Under a blistering weight of firepower it lost several wounds. The potency of the new wound chart was not lost on me, as it allowed the Immortals strength five weapons to cause a surprising number of wounds.

The towering Bloodthirsters on each of my flanks beat their mighty wings and took to the sky, making full use of their 12” move to get as close to James’ line as possible. The Knight loped forwards. As did my Bloodletters, while the Plaguebearers and Cultists caressed their sweet objectives (Knight face masks, as my Knight was bereft of one). I opted to bring my Raptors on at the end of my movement behind James’ Necron warriors on my right flank, this I was to learn, was a colossal error. No sooner than the Raptors taloned boots touched the rubble a unit of Deathmarks materialised next to them, in a spectacular out of turn sequence they head shot disintegrated four of the Raptor squad. On a roll of a 6 to wound the Deathmark’s weapons cause an additional Mortal Wound. The Raptor champion proceeded to take several armour saves, of which he failed more than enough and so my only reserve unit evaporated in their own movement phase! Note to self, Deathmarks are king-shit. Bring on reserves after they have entered play. The Knight charged forward, revved it’s Reaper Chainsword and found that when an unstoppable force meets an immovable object, in this case a Triarch Stalker, not much happens.

Although, like James, I controlled two objectives, so the score was still 2 – 2.

Turn 2

As the (Raptor) dust settled the Deathmarks prepared to fire all hell in to the approaching Knight. My fear levels shot up, as I realised they were in rapid fire range and so could do a staggering amount of damage to the war engine. The ‘Crons advanced and blew chunks of the Knight away, by this point it was rattling forward with only a few wounds left. My grey Bloodthirster, who we’ll call Ash’anhar, bellowed as Gauss weaponry reflected off his Daemonic visage. While my red Bloodthirster, who we’ll name Impotentus, took several wounds from the nearby Monolith and Warriors.

James continued to bag his objectives 4 – 2 to the ‘Crons.

Ash’anhar’s blood boiled at the deaths of his post human slaves. He soared forwards, ignoring the lesser warriors beneath him and surged toward the Deathmarks. While on the left, Impotentus charged the other Triarch.

NB Triarch Stalkers have something called Quantum Shielding. It. Is. Insanely. Effective.

Impotentus managed to shear a few layers of metal off a Triarch Stalker. However the beast, the myth, the legend, Ash’anhar, slew a few Deathmarks’ and consolidated in to the Necron Warriors that he had casually charged past. The Knight went after less survivable prey and stomped a unit of Immortals in to the dirt. Morale plays an important role in 8th and entire units can evaporate if you’re not careful. The way it works also encourages you to focus your firepower on one unit, as the negative modifier is how many casualties a unit has suffered in that turn.

Turn 3

The Necrons pulled back thanks to the new fall back rules, however as you cannot shoot when you fall back Jame’s shooting was greatly diminished. He still managed to fell the Knight, it fell to the ground oddly silent. While Impotentus took yet more wounds, by this point he was down to 4 wounds and was rocking a somewhat pathetic 2 attacks. I will say this, he was a good fire magnet. That is all. Ashanhar remained locked in combat with the Deathmarks, who fell bitterly to his great axe.

The Bloodletters loped past the ruined Knight and sprinted toward the Necron Overl… no wait, in an unheard of moment of tactical clarity, the Bloodletters ran for the objective in the center of the board.

NB At this point in my write-up I’ve lost track of the score, however I do remember the result!

Ash’anhar having obliterated the, frankly terrifying Deathmarks, charged and proceeded tonbatter the Triarch stalker that the Knight had failed to harm, he tore each of its legs off and severed the rider in two with savage ease.

Turn 4

The Necrons retaliated and blew the Bloodletters of their objective, with the Overlord sweeping in to kill a couple. Combined fire from the Monolith and the Warriors felled Impotentus, a name aptly earned as his kill tally was two Necron Warriors, of which both got back up! The warriors that Ash’anhar had largely ignored on the right flank advanced towards the Cultists. However the subservient humans simply scattered behind an old munitorum crate out of sight. Ash’anhar took a few wounds, yet remained fairly unscathed.

By this point my army was technically in tatters, however I’d doggedly hounded the objectives and continued to charge in to combat at every opportunity. This had the impact of drastically reducing the Necrons firepower.

Turn 5

The Overlord charged forwards and with the combined firepower of the Monolith he tore apart the unit of Plaguebearers’ that had been steadily reaping me a harvest of victory points. I imagine that the site they had claimed was a foul smelling warped mess (not that the Overlord could smell anything mind).

At the start of my turn 5 we called it a game, the Daemonic forces of Chaos had scored a crushing victory.

11 – 5 in favour of the Dark Gods.

End Game

That said, the only units that James had lost were the Deathmarks’ and one Triarch Stalker. Whereas my force was bloodied and battered, having lost a Bloodthirster, a Renegade Knight, one unit of Bloodletters and one unit of Plaguebearers! My win really came down to the fact that I focussed all my efforts on to claiming objectives. The notable highlight being when the Bloodletters advanced on to an objective, rather than charge the Overlord.

MVD (Most Valuable Daemon) for me had to be Ash’anhar, he took a lot of damage and stayed in the thick of the fight for the whole game, plus he destroyed two units. Which accounted for the sum total of units my army destroyed!

Greater Daemon of Khorne

Ash’anhar, yep, he’s still WIP despite it having been months since I started painting him!

MVA (Most Valuable Automaton) for the Necrons has to go to the Deathmarks. They blew away the Raptors, stripped a shed load of wounds off the Knight and even survived a round of combat with the Ash’anhar.

It was a cracking game and James has threatened my heretics with his Tau for our next encounter. Speaking of, next time I’ll take some snaps of the battle, I’d just rather have pictures when more of the board is painted, along with my army. Perhaps I’ll just keep it black and white till it’s all ready.

Cheers all, have a great one.


Warhammer 40’000 8th Edition: A Heretic’s Overview

Greetings all,

The Warhammer Community site has had some ace articles, recently their focus has rightly been on 8th edition and now the rules have hit, I think it’s time we looked at what 40k is now.

First off, seventh edition is ace, if you’re playing 30k that is. The Forgeworld lists compliment seventh’s rules and it is a shockingly balanced system. I mainly play Heresy and I have two active armies, my Night Lords and their less bastardly yet more nefarious brothers, the Alpha Legion.

I rarely play seventh 40k as the system is incredibly imbalanced. The trouble is that there are a number of units that just outperform other units to such a degree that there is no point taking certain entries. Wraith Knight, I am looking at you with death in my eyes. Gargantuan Monstrous Creatures are insane, they’re are such bastards of colossal proportions that I had nightmares about them before I knew they existed.

That said I’m not here to rant and I have played some bloody good games of 40k in seventh, they just required a number of gentleman’s agreements beforehand.

So what is 8th?

Well 8th edition is the lovechild of 40k in it’s glorious 3.5 edition and Age of Sigmar and this is a damn good thing. The rules are deceptively simple, around 8 pages gives you the basics, that and a few datasheets and you’ll be detonating mass reactive bolt rounds in to the faces of  the Imperial dogs in no time.

Movement and maneuvering is going to become an art form. Movement values are back, those badass Cataphractii, well they’re still hard as nails. Hell, they have 2 wounds apiece now. They’re sat on a move value of 5” though, so you’re going to be some kind of hero if you try foot slogging them across the board. Whereas Eldar troops predominantly have movement 7”, those filthy Xenos will be dashing across the battlefield in the blink of a third eye. Another major change is that you can now assault from transports, just only if the transport hasn’t moved. So thinking one turn ahead with the placement of your forces is vital.

Another major change is that it looks like units arriving from reserve can assault the turn they arrive, they can even be placed without scatter now. The caveat though is that reserves cannot be placed closer than 9” away, so a charge of 2d6 makes it a gamble of long odds that your dangerously close unit will make it in. Again, this adds to the maneuvering and emphasis on careful deployment of your army. Sure you could Deepstrike a unit of Assault Marines in, get lucky and charge a Chaos Terminator squad, strike first (as that’s how chargers roll now) and hell, let’s say you decimate several of them. Well done, you sir are a consummate badass. Now it’s your opponents turn. The Chaos Terminators fall back. A squad of Chosen disembarks from the Rhino to your left hefting Chainswords. The one to your right opens up and out charge a squad of Berserkers, followed closely by a hulking Marine clad in baroque armour. A world of hurt is just a couple phases away. You realise that your Assault Marines have been lured in to a trap. Shit just got real. Good thing you have some Predators rolling up, lets hope those canons are packing some serious firepower.

Chaos Space Marine

I threw a couple World Eaters together like Eternal Hunt had.

Speaking of, armour piercing is now back to modifying an armour save, rather than just flat out ignoring it. Which is ace, as now the weapons you arm your awesome models with involves a greater degree of thought (at least I think so). Whereas before the option of Powerfist vs Power Axe was somewhat of a no brainer (unless you were seriously running low on points), now each weapon has a slightly different advantage. Do you want more attacks? A sharper blade to slice through armour? Maybe something weighty to bludgeon your enemies with? Dual wielding? Or a pistol to blam your adversary in the face, because your blade is too good for that gutter trash’s blood? Well the options are there, which is ace. Even the Chainsword has it’s own benefit, it generates an additional attack. Which is ace, as having a pistol and combat weapon no longer gives you the bonus attack in combat. So often you’ll be relying on your profile.

Profile’s are rather different from 7th, I won’t go in to them in detail. Basically WS and BS are straight up dice rolls. Initiative doesn’t exist, if you want to strike first then attach bayonets and chargle like the lad King you were born to be. Leadership is now absolutely vital, as morale checks cause you’re hard as nails Marine’s to flee off the board (most likely to join the eight fold path). Even And They Shall Know No Fear has become a ‘re-roll failed Morale checks’, so still insanely useful, just not the powerhouse of 7th.

Chaos Space Marine True-Scale

Right, I’m going to call it a day there. My first game of 8th edition should be tomorrow (Sunday 18th June, which at the time of publishing is now today!). I’ll be bringing my True-Scale heretics out to slay some filthy Xenos and there may well be some lapdogs of the False Emperor too. So I shall try and jot some notes down and report back in the week.

Have a great one all.


Warhammer 40’000: 8th Edition: 1 Minute to Midnight

Greetings all,

I know, I’m as irregular posting as the public transport in London is at running on time (to those not native to this smog filled Capital, the chances of public transport running on time is incredibly slim).

Still, a new edition of 40K is enough to stir me from my own insular world. Now I’m sure that there is going to be a lot of information on the net. So I figure I’ll not regurgitate what’s been said, instead here’s my stance:

Sweet, new Marines! Awesome, more Chaos! A stream lined ruleset, hells yeah. Guillaman, our spiritual liege and some random Adeptus Mechanicus dude (who is 10,000 years old!) redefining the entire way the Imperium functions and improving upon the genetic handiwork of a man-God who has literally been called the Master of Mankind… yeah, um alright.

Primatrs Space Marine

Hyper post-human Astartes badass

I am a GW fan boy, I freely admit it and I do mean fan in its literal sense. I am fanatical about my adoration of GW. Anyone that’s perused this blog will no doubt have seen my scrawlings, as I attempt to emulate authors like Aaron Dembski-Bowden, Dan Abnett, Graham McNeill and Simon Spurrier (author of Lord of the Night, a Night Lords novel that was a cracking read and the reason I have converted the protagonist Zso Sahaal more than a few times). So I’ll try to be objective, however my adoration of the plastic crackorium means I’ll always have a positive bias.

I really like the new Astartes, I think the models are pretty ace. Mark X armour is not my favourite, however it combines elements of 30K and 40K armour in a pleasing manner. The Bolt Rifle will never replace the glorious Boltgun, however it is a perfectly acceptable weapon and fits the aesthetic of an Astartes firearm. Admittedly the Inceptor’s aren’t my cup of tea, the jump pack cowl, the exoskeleton and the gun shields just don’t do it for me. I’m afraid to say that the Gravis armoured Captain also does nothing for me. I like the concept of a cross between power armour and terminator armour, however I sort of feel like that bridge is gapped by the Tartaros Terminator pattern armour. That said the Intercessor and Hellblaster squads, along with power armoured command are awesome. I feel like they’ve nailed some of the poses as well. You really get the sense that these Marines are striding through battle, unleashing salvo after salvo of mass reactive bolt rounds in to the midst of the, misunderstood heroes of the Imperium, traitorous filth.

It just bugs the hell out of me that these hyper post-humans are superior to their Astartes counterparts in (as far as we know) every way. I can get over Roboute Guillaman being the architect of this new horizon. I’m willing to accept Cawl as the Mechanicum Messiah, dude has serious skills. I just don’t like the idea that in a galaxy where technological advancement for humans has stagnated, that this one guy (perhaps with the help of a few assistants) has absolutely smashed his way through biological and technical advancements. Of which this sort of flies in the face of the Emperor’s commands, basically, don’t f%*k with Astartes genetics. Instead Cawl not only has a dabble with Astartes genetics, he apparently improves upon it in every way. Now sure, we know that Astartes are not the pinnacle of humanity’s genetic perfection, that award goes to the Custodes. We also know that the brutal precursors to the Astartes, the Thunder Warriors, were superior in the sense of their raw brutality, however they were genetically unstable and that’s what I wish the Primaris Marines were; genetically unstable in some way, flawed, defective, whatever, just something that makes them both greater and less than their Astartes counterparts. Hell, if they were a resurrection of the Thunder Warrior programme in humanity’s darkest hour that would be awesome. Instead we have the superior superior Astartes. Alright, rant over. I just feel like it was a small misstep in an otherwise awesome narrative. The Dark Imperium sounds awesome and I’m totally on board this Great Rift that divides the stars, the grim dark of the far future just got a whole lot darker and that will undoubtedly be the catalyst for yet more amazing stories.

Side note, I’ll be interested to see how the scale of a Primaris marine stands next to a True Scale marine. Of course I didn’t want to lose my super special unique True Scale snowflakes, however then I realised that this is potentially an amazing resource of scaled components. Definitely a win right there!

I’ve heard a fair few ramblings that Primaris Marines are the beginning of the end of the 28mm Marines that we know and hoard. My guess is, perhaps, maybe in a year, five or ten. Perhaps this is the beginning of all Marines being upscaled. Yep, even the heretics, as hilariously there have been hints that the Primaris Marines are resistant but not immune to the predations of Chaos. Which I think is a phenomenal caveat:


Guillaman: I want Astartes but I want them bigger.

Cawl: Done.

Guillaman: Stronger?

Cawl: Check.

Guillaman: Smarter?

Cawl: You betch’ya.

Guillaman: Better weaponry? More organs? The ability to genetically alter existing Astartes to make them hyper post-Astartes?

Cawl: Nailed it.

Guillaman: Incorruptible?

Cawl: Hm?

Guillaman: You did make them immune to the temptations of the dark pantheon?

Cawl: Have any of them turned traitor?

Guillman: Not to my knowledge?

Cawl: Then yes. They are 100% incorruptible. Now I think I left something on in my laboratory, or as I call it, the Cawlatorium.

Guillaman: Good enough for me.


On that note, I feel I’ve shoved enough words on to the net. I’m looking forward to 8th edition, I’ve been so hard for Heresy that it will be great to game in the grim darkness of the slightly further than far future.

Have a great one all.


Disclaimer: The pictures in this article are not mine and are for entertainment purposes only, to help illustrate the awesomeness of post-humans in advanced power armour.