I Suffer Not the Heretic: A Warhammer 40’000 Short Story

Greetings all,

This has been ready for absolutely ages and by ready I mean I cannot bring myself to look at it anymore. The link below, I Suffer Not the Heretic (I know, not the most original title), is a ten thousand word short story. It has everything, a beginning, middle and even an ending. Though of course the plot door is always left somewhat ajar. So please, have a read, download and feel free to throw some feedback my way and with any luck enjoy.

I Suffer Not the Heretic by E J Henries

Cheers all, have an ace one.

Ed

The One After The Knight

Evening all,

Just a quick one. Figured I’d pop up a few cleaner pictures of the Knight I painted for charity. I realised that I forgot the banner on the chest as well as the Ion Shield. Still, for seven hours I’m still pretty pleased. I posted it up on eBay today, so keep your fingers crossed for me that I raise something!

Cheers all, have a great one.

Ed

A Knight Charity Challenge: One Man, Several Paint Brushes

Greetings all,

So today I wasn’t in the office, I hadn’t broken my perfect game and called in sick, instead my workplace was closed. We had a charity day and so everyone got to pick a cause and give their time back for something meaningful to them. Now, don’t you worry, I’m not a preachy kind of guy, nor am I here to tap you up for money. I just figured since my time today involved the hobby, I’d do a quick post.

I asked my work if I could paint something and then auction it for charity. They said yes. Awesome. Which meant from about 8am this morning I’ve been painting an Imperial Knight from my collection. I finished at about 5pm (ish) and have just about managed to get it to tabletop standard. There were definitely some learnings to take away from this, like a medium base brush from GW is the business! I’m definitely pleased with what I achieved and hope that I manage to raise a few squid for my chosen charity. I’ve put some other bits up as well, as I’d like to raise a minimum of a £100, which I figure is a realistic goal.

I’ll take a better snap when the base has dried tomorrow, will do a tiny amount of clean-up too, nothing major, here’s the quick and dirty version of the finished product.

Imperial Knight

Unusually for me, I painted some components separately. The Ion Shield I left black, no idea why.

Cheers all, have a great night.

Ed

Warhammer 40’000: 8th Edition: 1 Minute to Midnight

Greetings all,

I know, I’m as irregular posting as the public transport in London is at running on time (to those not native to this smog filled Capital, the chances of public transport running on time is incredibly slim).

Still, a new edition of 40K is enough to stir me from my own insular world. Now I’m sure that there is going to be a lot of information on the net. So I figure I’ll not regurgitate what’s been said, instead here’s my stance:

Sweet, new Marines! Awesome, more Chaos! A stream lined ruleset, hells yeah. Guillaman, our spiritual liege and some random Adeptus Mechanicus dude (who is 10,000 years old!) redefining the entire way the Imperium functions and improving upon the genetic handiwork of a man-God who has literally been called the Master of Mankind… yeah, um alright.

Primatrs Space Marine

Hyper post-human Astartes badass

I am a GW fan boy, I freely admit it and I do mean fan in its literal sense. I am fanatical about my adoration of GW. Anyone that’s perused this blog will no doubt have seen my scrawlings, as I attempt to emulate authors like Aaron Dembski-Bowden, Dan Abnett, Graham McNeill and Simon Spurrier (author of Lord of the Night, a Night Lords novel that was a cracking read and the reason I have converted the protagonist Zso Sahaal more than a few times). So I’ll try to be objective, however my adoration of the plastic crackorium means I’ll always have a positive bias.

I really like the new Astartes, I think the models are pretty ace. Mark X armour is not my favourite, however it combines elements of 30K and 40K armour in a pleasing manner. The Bolt Rifle will never replace the glorious Boltgun, however it is a perfectly acceptable weapon and fits the aesthetic of an Astartes firearm. Admittedly the Inceptor’s aren’t my cup of tea, the jump pack cowl, the exoskeleton and the gun shields just don’t do it for me. I’m afraid to say that the Gravis armoured Captain also does nothing for me. I like the concept of a cross between power armour and terminator armour, however I sort of feel like that bridge is gapped by the Tartaros Terminator pattern armour. That said the Intercessor and Hellblaster squads, along with power armoured command are awesome. I feel like they’ve nailed some of the poses as well. You really get the sense that these Marines are striding through battle, unleashing salvo after salvo of mass reactive bolt rounds in to the midst of the, misunderstood heroes of the Imperium, traitorous filth.

It just bugs the hell out of me that these hyper post-humans are superior to their Astartes counterparts in (as far as we know) every way. I can get over Roboute Guillaman being the architect of this new horizon. I’m willing to accept Cawl as the Mechanicum Messiah, dude has serious skills. I just don’t like the idea that in a galaxy where technological advancement for humans has stagnated, that this one guy (perhaps with the help of a few assistants) has absolutely smashed his way through biological and technical advancements. Of which this sort of flies in the face of the Emperor’s commands, basically, don’t f%*k with Astartes genetics. Instead Cawl not only has a dabble with Astartes genetics, he apparently improves upon it in every way. Now sure, we know that Astartes are not the pinnacle of humanity’s genetic perfection, that award goes to the Custodes. We also know that the brutal precursors to the Astartes, the Thunder Warriors, were superior in the sense of their raw brutality, however they were genetically unstable and that’s what I wish the Primaris Marines were; genetically unstable in some way, flawed, defective, whatever, just something that makes them both greater and less than their Astartes counterparts. Hell, if they were a resurrection of the Thunder Warrior programme in humanity’s darkest hour that would be awesome. Instead we have the superior superior Astartes. Alright, rant over. I just feel like it was a small misstep in an otherwise awesome narrative. The Dark Imperium sounds awesome and I’m totally on board this Great Rift that divides the stars, the grim dark of the far future just got a whole lot darker and that will undoubtedly be the catalyst for yet more amazing stories.

Side note, I’ll be interested to see how the scale of a Primaris marine stands next to a True Scale marine. Of course I didn’t want to lose my super special unique True Scale snowflakes, however then I realised that this is potentially an amazing resource of scaled components. Definitely a win right there!

I’ve heard a fair few ramblings that Primaris Marines are the beginning of the end of the 28mm Marines that we know and hoard. My guess is, perhaps, maybe in a year, five or ten. Perhaps this is the beginning of all Marines being upscaled. Yep, even the heretics, as hilariously there have been hints that the Primaris Marines are resistant but not immune to the predations of Chaos. Which I think is a phenomenal caveat:

 

Guillaman: I want Astartes but I want them bigger.

Cawl: Done.

Guillaman: Stronger?

Cawl: Check.

Guillaman: Smarter?

Cawl: You betch’ya.

Guillaman: Better weaponry? More organs? The ability to genetically alter existing Astartes to make them hyper post-Astartes?

Cawl: Nailed it.

Guillaman: Incorruptible?

Cawl: Hm?

Guillaman: You did make them immune to the temptations of the dark pantheon?

Cawl: Have any of them turned traitor?

Guillman: Not to my knowledge?

Cawl: Then yes. They are 100% incorruptible. Now I think I left something on in my laboratory, or as I call it, the Cawlatorium.

Guillaman: Good enough for me.

 

On that note, I feel I’ve shoved enough words on to the net. I’m looking forward to 8th edition, I’ve been so hard for Heresy that it will be great to game in the grim darkness of the slightly further than far future.

Have a great one all.

Ed

Disclaimer: The pictures in this article are not mine and are for entertainment purposes only, to help illustrate the awesomeness of post-humans in advanced power armour.

The Daemon’s in the Details

Greetings all,

Shock horror it’s been an age since I last posted. I was never the most regular of bloggers but my last post was way back in November 2016! I haven’t even posted that Inquisition short story up that I finished last year. Yes, shake your head in shame at me, I deserve it.
So what do I have for you today. Well I’ve not been completely idle, I actually cracked opened a few paint pots over Christmas. Here are a couple sort of WIP shots. They’re basically done (tabletop standard I’d say but I’m too lazy to go much further, haha).

BloodthirsterThey’re all stock models, accept for a weapon swap on the crimson’Thirster, because two axes is hardcore and vastly easier to transport than the whip. Oddly I felt like painting over the winter and I figured I’d work on some solid centre piece models. The paint jobs were quick and dirty. I’m talking a dry brush spectacular with plenty of washes to cover up some filthy painting.

Sweet, well I’ve finally smashed out my first post of 2017. I’ll try and work myself up to the glory days of two posts a month but let’s face it, I ain’t no hero, haha.

Have a great one all,

Ed

P.S. I will base them all, really, I will.

Change is in the Air: Updated

Morning all,

Most days I check Faeit212, as I like to keep up to date on the hobby. This morning I was stunned to see the Thousand Sons leaks. It looks like the automatons in blue are getting the army treatment and they look stunning. I believe the links are thanks to War of Sigmar and The Eldar Thoughts.

I’m not going to repost all the pictures here, as the links above will take you to all the regal blue glory you need. However, I will post my favourite of the leaks…


First off the above Terminators look stunning, just the right amount of ornate gilding and custom decals. Whereas the trio pack of sorcerers, though nice, are a bit cluttered in my opinion. One of the serious draws about this unit for me is that they look like they would fit perfectly in to a Heresy army. We won’t know what unique units the Thousand Sons will have access to until Forgeworlds Horus Heresy book seven arrives but until then you could easily use this unit as a generic terminator squad. There is also the benefit of mixing weapon options from the Terminators included in the Burning of Prospero set (and accessories if this new kit contains spare heads and the like).

Overall I think this is a cracking release and though I already have far too many projects on the go I will definitely have a small Thousand Sons force. Sidenote – those Terminators will make my True-Scale Thousand Sons force an absolute doddle now! I mentioned a while back that Grey Knight True-Scalers were the easiest to make, while I think that is still true (thanks to the weapon options), Thousand Sons now take second place as the easiest True-Scale space marines to convert.

Till next time all,

Ed

Update: Rather than write a fresh post I thought I’d mention a few further bits on here. GW have uploaded the full pictures of the Thousand Sons release on the Warhammer Community site. I’m quite new to their site, having only recently bookmarked it, but it’s pretty ace for official news.

One picture of theirs I found particularly interesting…

I have a hunch that 40k marines are being up-scaled. The 32mm bases were the first subtle sign, then the Deathwatch release gave us marginally larger marines. At first I was willing to put this down to the revamped MkVIII Errant armour they wore, however now, seeing 30k Ahriman next to his new 40k variant, I think we’re seeing a deliberate shift in scale.

This makes sense if 3ok is the ‘Legion’ wars, after all many smaller scales are used to represent larger grander battles. Whereas traditionally larger scales focus on more heroic conflicts fought by individuals. Now 32mm is not a huge shift but it would make marines scale up better against humans and Eldar, far closer to how they are portrayed in the narrative than the current models do. Which is not such an issue with 30k, as the conflict is a civil war and so most of the armies are power armoured.

Of course, I could be completely off the mark and Ahriman is simply larger because he is a centre piece model. Time will tell…

Rise Together: Genestealer Cult Codex Review

Greetings all,

A little later than I thought it would be, nothing new there, but here’s a review of the recent Genestealer Cult Codex.

Overview

Right on the armoured heels of Deathwatch we have the insidious Xenos menace of the Genestealer Cult. The Codex is pretty gorgeous it must be said and is filled with some great artwork, as usual the book is well bound and feels sturdy; which is a good thing, as I can see this Codex being damn popular.

For those who are shady on the details, the Genestealer Cult has been in the narrative of the Warhammer 40’000 universe for some time, they’ve just never received this sort of attention before, making them a stand-alone fully playable race with dedicated plastic models. The age we live in. The Cult is an offshoot of the Xenos race known as the Tyranids, which we shall look into a bit further below.

genestealer-overkill

The Narrative

The Tyranids are an alien race in the purest sense; able to traverse the void in huge bio-form ships and bound by a hive mind consciousness.  The Tyranids purpose is to consume all matter in the universe and currently the various hives seem driven toward the Sol System (where Terra and the Carrion God reside).

The vanguard of the Tyranid Hive Fleets are often made up of the Genestealers, they are ferocious predators in their own right but individually they present a small threat, one even an Imperial Guard platoon could take care of, probably with the words ‘first line fire’, thrown in for good measure. However the Genestealer can infect a human (or any biological race technically) with its DNA, this process serves a dual purpose; first to taint the host and second to instil loyalty to the Xenos.  The first Genestealer to perform this vile intrusion on a planet will begin to evolve in to a Patriarch, the alpha of its kind, and will be venerated by those infected with its DNA. When the infected procreate the progeny that follow will be hybrids of the host race and the Tyranids.  At this point I should mention that the Codex has a great two page spread that illustrates the generation cycle from the first of those infected, their mutated offspring to the fourth generation that look almost identical to the host race and how the cycle begins anew with the fifth generation being pure strain Genestealers.

So that’s the rough overview of what the Genestealer Cult is, a hybridised sub race of the Tyranids formed from a parasitic-like bond with a host race. The reason for this is so that a Cult can infiltrate a planet and eventually destabilise it, making it easy prey for the real threat, the Tyranid Hive Fleet. What happens to the Cult once they have achieved their purpose, when the old regime has been toppled, the Imperial Eagle smashed upon the ground and in its place flies the banner of the Wyrm devouring itself. The adulation of the baying hybrid’s roars ascend in to the sky, even as more bio-organic spores descend on to the planet. Well, now the Tyranids turn upon their temporary allies and devour them, their purpose is done and so generations of hybrids that worshipped the Tyranids are consumed, nothing more than biomass for the Xenos creatures. Quite tragic really, what’s worse are the brief tales the Codex gives us of the people that voluntarily venerate the many limbed Star Gods, how could they possibly know that though the Cult preach salvation will be had once the Star Gods arrive, that they in fact know nothing of the Tyranids true purpose to consume all life.

neophytes-2

The Rules

Units wise you have the following:

HQ

Patriarch – Fast and hard hitting, this thing will tear through Astartes.

Magus – He’ll get torn apart in combat but the Broodmind psychic powers are excellent.

Primus – Half decent in combat and provides Hatred to his unit.

Acolyte Iconward – Similar to the Primus, adds to the FNP of units within 12”.

Troops

Acolyte Hybrids – First and second generation hybrids, rending in combat with 4 attacks each on the charge, dirt cheap as well!

Neophyte Hybrids – The mainstay of the army, plenty of small arms weaponry. They can have a nice mixture of short to medium range gear and some interesting heavy weapon choices.

Elites

Hybrid Metamorphs – Like the Acolytes but even nastier in combat for barely any extra points.

Purestrain Genestealers – Say hello to a five plus invulnerable save and the army wide rule can be pretty nice for getting these chaps in close to the enemy.

Aberrants – An odd unit, in theory they should dish out some punishment. However they only have a 5+ save; even with 2 wounds and FNP they’re not all that resilient.

Fast Attack

Chimera – One of the most glorious transports, basically identical to the Imperial Guard variant.

Armoured Sentinel – Cheap armoured support, only BS 3 so perhaps go for broke and take Plasma Cannons on them for heavy infantry liquidation.

Scout Sentinel – Cheaper than their armoured cousins but a strong gust of wind can take these lads down, only take these if you’re including a lot of them and even then expect early losses.

Goliath Truck – A gloriously cheap open top transport (so an assault vehicle), however it explicitly states no Genestealer Purestrains or a Patriarch can ride in it (though they could hop in the Chimera, not a lot of point in that but they could).

Heavy Support

Goliath Rockgrinder  – A sturdier version of the truck, this one’s a tank with some fairly good ramming capability. Lower transport capacity (6 as opposed to 10) with fairly ‘meh’ ranged weaponry (though mildly better than the truck).

Leman Russ Squadron – The armour of choice, although less variants in this list: no Demolisher, Punisher or Plasma spewing variant. Still, a solid choice for firepower in a very close ranged army.

goliath

The army wide rule is what really sets this force apart; these are Cult Ambush and Return to the Shadows. These rules apply to all of your infantry, including the characters. Cult Ambush allows your unit to arrive from reserve (or if they have infiltrate) using the Ambush table. To do this you roll a D6 and consult the chart for each unit arriving in this way:

1 – Enjoy coming on from your own table edge (not so bad thanks to Return to the Shadows and could be useful anyway).

2 – Basically Outlank, which is a good thing.

3 – Set up the unit anywhere up to 9” away from an enemy unit, or up to 6” if no enemy unit can see them.

4 – Set up the unit anywhere up to 6” away, regardless of if the enemy can see them.

5 – Same as 4 except you get to make a bonus shooting attack with the unit, as if it were the shooting phase and you can still shoot in the shooting phase!

6 – Set up anywhere up to 3” away from an enemy unit and you can charge that turn!

As you can see this table is pretty phenomenal for allowing you to dominate the table strategically. It should be noted that these units will need to dish out the hurt because this is an army of 5+ saves, even Ork firepower could see them off in swift order.

This brings me on to Return to the Shadows, in the movement phase, as long as said infantry unit did not arrive from reserve that turn and is not within 6” of an enemy they can be taken off the board and placed in to Ongoing Reserve. They could then arrive next turn using the Cult Ambush table if you wished (which let’s face it, is probably a solid option).

I have to say I really like how this army can play and the first thing that my best mate said was ‘wow, they’d be perfect for an Alpha Legion counts as’, which I definitely agree with. Stick an Astartes with cut down power armour in as your Patriarch, have your Hybrids as mutants and your Neophytes as cultists, job done. This army really works for general rebellious themes as well, not to detract from the awesomeness of the Genestealer Cult, but you could have a Fallen leading them or an Imperial uprising led by a Primus (modelled as a disgruntled General, Governor, etc). A Tzeentchian Cult would be an interesting take as well, grab those Tzangors from Silver Tower as your Hybrids, the Ogroid would make a cracking Patriarch, with the Gaunt Summoner as your Magus. Such possibilities…

However, back to the true Cult, this is not an army for beginners. The flexibility of the Cult Ambush rule is counter balanced by poor armour saves across the board and moderate armoured support. This list would definitely function better if taken as hordes of infantry with some armour; otherwise it may as well be an Imperial Guard list. That said, Tyranids are not your only Allies of Convenience, you can ally with Imperial Guard as AofC as well; this opens up your list building options a lot if you like to take allies.

The relics are alright, there are some fun ones but from a competitive stance I would always opt for the Crouchling, a unique familiar that gives you the two additional S4 rending attacks in combat but more importantly allows you to generate one additional psychic power.

broodcoven

Speaking of, the Broodmind psychic powers are pretty ace, some highlights are: the Primaris Mass Hypnosis a malediction that reduces a units WS, BS, I and A by 1; Psychic Stimulus WC 1 unit gains Relentless, Fleet and can charge even if it ran; Might from Beyond unit gains +1 S in combat and gains Rage; Mind Control WC 2 where you can target an enemy non-vehicle unit (Focussed Witchfire, so only one model) and have them/it shoot at a different target of your choosing. Oh and there’s one where you can summon more units on to the board, so pretty nasty really. I know the summoning of units is a pretty controversial topic but in casual games you’re unlike to summon more than one or two units successfully.

The Codex contains a few Imperial mining tools that have been repurposed as weaponry which is a really ace touch and I like how the mining gear of the Imperium has been designed to blend in with the Tyranids ridged carapace armour.

There are some good formations however I shan’t go in to detail as I’m almost at the 2000 word mark. There are two of particular note though: Subterranean Uprising, which consists of infantry and a Primus (compulsory Metamorphs and Acolytes, the first and second generation cultists). The benefit is that you may roll two dice and pick the result on the Cult Ambush table and the unit with the Primus may roll three dice and pick the result! Then there’s the Doting Throng, basically a Magus with a bunch of Neophytes and/or Acolytes. Units within 12” of the Magus gain Frenzy and the unit with the Magus in can re-roll to hits in combat every round. Also, Blessing powers from the Magus that target units from this formation can be re-rolled if the test was failed.

Overall this is a great Codex; the art is ace, the narrative very enjoyable and the rules offer a refreshing take that should be fun to play with and an absolute mindbender to fight against!

Have an ace one all.

Ed

Quick disclaimer, the photo’s are from the Games Workshop website and are used solely for illustrative purposes to provide a bit of colour to an otherwise word ridden review!