The Watch Has Just Begun: Deathwatch Codex Review

Greetings all,

Well, it’s been a while. You can thank life for that. I still have that short story to share with you all, however I have done almost nought in the way of hobbying since my last post, so no story until it has some pictures to go with it (for those that have no interest in amateur fiction).

Enough! On to the review…

Overview

Codex Deathwatch is the latest in cut down army books that give you access to fewer options but just enough that it could be used as a force in its own right, unlike say Militarum Tempestus, which is fine as the Imperium of Mankind functions at its best when disparate elements work together (at least, if you’re willing to carry several Codex’s around to field all of the detachments you could use in a single force).

codex-deathwatch-cover

As always the high standards of GW’s printing press means you have a solid book on your hands, filled with some pretty cool pictures of post humans slaughtering vile aliens in their droves. The artwork does vary in style but overall its top notch, however the section beginning’ Knights of the Long Vigil’ I could happily do without. The basic 2D style of the marines and bland colours seems out of place in an otherwise excellent book. I feel like this section could have been done using the ‘Eavy Metal shots that appear a few pages later. Filler is what I would call the Vigil section. However, let’s not be unkind, some of us may well like this style, as it does present the Astartes in a clean uncluttered way for those that wish to look at the iconography on the Marines in detail.

The Narrative

In brief, the Deathwatch are made up of Space Marines from hundreds of Chapters to specifically fight the threat of aliens (or Xenos as they’re known), within and without the domain of mankind.  These marines are seconded to the Deathwatch for a variable length of time, until they return to their Chapter or more likely die in battle. They are not led by the Inquisition of the Ordo Xenos, though they do have such close goals that they fight/work together and bear the seal of the Inquisition where normally their Chapter symbol would be.

The book covers the lore well and from reading it you gain a good handle on who this force is and why they fight the way they do against the specific threat presented by Xenos races. There is a timeline (esque) section of battles fought, a map showing some of the main Deathwatch fortresses located within the various Segmentums, a breakdown of some of the different Chapters that make up the Deathwatch along with the narrative about the various positions within this faction (like Librarian).

One of my favourite pieces was about the Black Shields, Space Marines who have forsaken any past allegiance to permanently join the Death Watch. This is not a new thing, there are Black Shields in the Heresy that are similar, but this is a specific twist that could definitely be greeted with mixed reactions, here goes:

“Some may be the last of a Chapter all but destroyed in the line of duty. Others may be the last loyal warriors of a Chapter who have turned renegade, or even those legendary few lost in time – those who would be instantly executed were their former allegiance known.”

Now, I believe this is more in direct reference to the Fallen, the traitorous element of the Dark Angels. However, I prefer to think that some cacophonous Emperor’s Children could roll up to a Deathwatch fortress and the Watch Master would be like ‘well… you’re a loose cannon but you get results, switch out that armour with the writhing faces for this sleek black number and you’re in.’

deathwatch-logo

The Rules

Brass tacks now, units wise you have the following:

HQ

Watch Master

Watch Captain (no Captain Artemis, he’s in the Death Masque specific rules)

Chaplain

Librarian

Troops

Veterans

Elites

Terminators

Dreadnought (regular and venerable)

Vanguard Veterans (not a mistake, they are elites)

Fast Attack

Bikers

Rhino

Razorback

Drop Pod

Corvus Blackstar (the new flyer)

Heavy Support

Land Raider (regular, Redeemer and Crusader variants)

One of the main oddities of this force is that as the Deathwatch do not follow the Codex Astartes, the unit size of Vanguard Vets, Terminators and Bikers is one to five. That and the upgrades in the squad state ‘any model may choose one of the following’ for some of their options. So you could have a squad of Terminators consisting of just one Terminator and he could have an Assault Cannon, or feel free to have five Terminators in a squad, all with Cyclone Missile Launchers! Likewise with the Vanguard Veterans any of the squad can switch their weapons out for special weapons as well, including the devastating new Heavy Thunder Hammer.

Of quick note; Captain Artemis can be used in place of a Watch Captain however his rules are not in the Codex, they are in the Death Masque rules for what’s in the box. Shame but it’s done now. He is a fairly standard Watch Captain, however one of his best rules is that he carries a one use Stasis Bomb, if you hit it’s strength D. Bonus points if you have a stasis fight with Lukas the Trickster from the feral marines.

artemis

Now in heroic 28mm scale for your 40K Xenos killing pleasure!

The Deathwatch also have a unique way of forming the army, this is by the way of Kill Teams (be the formations or part of the detachment to gain further army wide rules), interestingly you can have mixed squads working as one unit and you are pretty much covered however you want that unit to be made up. A perfect for instance:

Aquila Kill Team

  • 1 unit of Veterans
  • One or more choices in any combination from the following list:
  • Librarian
  • Terminators
  • Vanguard Veterans
  • Bikers

The above would form one unit (of no more than ten models excluding transports), they must stay as one unit (Librarian cannot leave, cannot combat squad) but they also benefit from the Aquilla doctrine ‘Non-vehicle models from this formation can re-roll any to wound rolls and armour penetration rolls of 1’. This is your base Kill Team that you can really customise to form specific battlefield functions.

You could…

Take one unit of vets with four Deathwatch Frag Canons, two terminators with Cyclone Missile Launchers and one Librarian with Divination (so that you get Prescience, re-roll to hit in combat and shooting). Then load said squad up in a Drop Pod, watch as first turn you can land next to a target and potentially dish out 8 strength 9 armour piercing 2 shots (if within 12”) from the Frag Canons and four strength 8 AP 3 missiles from the Cyclones; probably with a bucket load of re-rolls thanks to the Librarian and Aquilla Kill Team tactics. Keep the Terminators and Librarian in the middle of the squad so that the marines are the first to fall and you might even make combat with a couple of Power Fists and a Force Weapon. Sure it’s a few points but the damage output and flexibility of this squad is obscene, if used correctly with a bit of luck, and that’s just one squad!

The formation rules rack up pretty quickly, every type of Kill Team has their own variation and focus for what they are better at. The Malleus team has to have a couple of Thunder Hammers but you flat out get to re-roll to wound or armour penetration against your enemies’ heavy support (note that is still in combat or with your shooting as well).

Every Kill Team, barring the HQ and vehicle choices, must have a unit of Veterans as its minimum compulsory element. So if you are planning on playing the force using the detachment tree you would not be able to take a separate unit of Terminators on its own. However, you could take a regular army and still take most of the Kill Teams as their rules are included as standalone formations. It’s a minor point but it’s worth keeping in mind as effectively the detachment way of assembling a force means you will be taking a lot more Veteran Marines than you otherwise might.

I highly recommend having clear ways of telling your squads apart as it could be pretty easy to forget which team is which and this is an army where all your special rules can make a massive difference.

The army wide rule is Mission Tactics, which is basically more re-rolls in combat and shooting for your army. You pick it at the start of your first turn and can change it once in the battle (this can be increased), so really you should always be getting some kind of re-rolls for your units, making them damned accurate and devastating  at times.

Better get this out there quick though, no smash monster HQ for you, unless you get Endurance from Biomancy. There are no items of wargear or relics that give you Eternal Warrior, which I think is a good thing, for all this army has to offer it is not over powered. You pay the points and you get a highly flexible army were composition really matters. Every unit needs to over achieve and to do so you need to hit hard early on. Drop Pods and transports should be your go too.

Speaking of, the new flyer, the Corvus Blackstar:

Standard marine BS.

Armour value Front and Side 12, with 11 on the back (small arms mean squat to this bad boy), plus it has armoured ceramite. On top of that there’s an upgrade that lets you re-roll jink cover saves!

I don’t use Death from the skies but it has Pursuit 3, Agility 2 and is an Attack Flyer.

Armed with a Twin-Linked Assault Canon, Blackstar Cluster Launcher (Bomb 1 with either S4 AP6 Large Blast or Bomb 1 S5 AP 4 Blast, Ignores Cover) which you can switch for a Black star Rocket Launcher for 15 points (S6 AP4 Heavy D6 with Skyfire or S4 AP5 Heavy 1, Large Blast, Ignores Cover) and four Storm Strike Missiles.

Lastly, the Corvus has a transport capacity of twelve, can carry bikes and jump infantry is an assault vehicle and has multiple access points.

This flyer is obscene, base cost is 180 but it’s a solid all-rounder that should not go down quickly and it could be a really great way of getting your Vanguard Veterans in to combat if you play an assault heavy list. Alternatively the Corvus Blackstar is 70 points cheaper than a Land Raider Crusader, a Terminator squad with attached character/s could fit in it; or perhaps a Kill Team consisting of a Veteran squad, a couple Terminators and a character or two.

As I mentioned if army composition is an element of the game you enjoy, then this Codex really caters for you. It’s at its best when allied with regular Inquisiton (cheap versatile acolytes and access to the Chimera for medium strength ranged weapons) or the Imperial Guard, again for cheap infantry and more varied tanks. Of course you could use the Deathwatch on their own and there is plenty of scope for some mean lists.

A few last bits, as mentioned Vets can have several special or heavy weapons in one squad, this includes the new combi Heavy Bolter/Heavy Flamer (not one shot) and the awesome new Shotgun with three firing modes, crowd control at its finest! The Shotgun can be S4 AP- Assault 2 Shred, S4 AP 4 Assault 2, both ranged 16” or it can be S3 AP6 Assault 1… Template!

The Stalker Pattern Boltgun is a Heavy 2 AP5 SX Sniper weapon and you have special ammunition for almost all Bolt weaponry (excluding the Infernus Heavy Bolter) used by infantry.  I shan’t write them all down but you have your regular with some ignores cover, your poisoned 2+, an AP4 variant and even an AP3 variant that can get hot.

Ace new Xenophase Power Sword that’s AP3 and successful invulnerable saves against it must be re-rolled. Heavy Thunder Hammer that is strength 10! And to wound rolls of 6 have Instant Death!! They’re two handed and only Veterans and Vanguard Veterans can use them.

There are some cool relics, one stand out being the Beacon Angelis, basically at the start of the movement phase you may remove one friendly Deathwatch unit, then deep strike them next to the bearer once per game (bearing in mind you won’t scatter as you place the unit within 6” of the bearer).  This is an ace way of bringing a slow moving unit close to the enemy or providing fire support in overwhelming force. Probably best used on a character that has a decent bodyguard, Biomancy Librarian in a Terminator or Vanguard unit with Storm Shields, I am most definitely looking at you.

Right, that should do it for now. As you can tell I think this Codex is great, could there have been more in it, well yes but what it does it does nicely. We have ace new models (though bizarrely they are scaled up ever so slightly but noticeably when compared to regular Marines or Heresy Marines). The story of the Deathwatch is pretty cool and it is great to be able to field them as a viable force or ally on the table top. I know I will definitely have a force and this might spur me on to finish a few more of my true-scale Deathwatch as well; what with the Codex and ally system being so versatile I could easily have one of the Kill Teams in an Inquisition themed army. Decisions, decisions…

Have an ace one all.

Ed

P.S.

Genestealer Cult! Complete with multi-part Neophyte Cultists bedecked in Imperial mining gear, oh ho yes, I have plans for you my friends.

codex-genestealer-cult

I’ll more than likely be picking a copy up, so expect a review soon.

genestealer-neophytes

I have some -erherm- radical plans for these chaps. It’ll be great to see the community have at ’em.

A Grey Knight True-Scaler – Done!

Afternoon all,

I managed to get one of my true-scale Grey Knight models painted up a while back and I have just finished a micro story for it. The story is a tad longer than normal, so I shan’t ramble on now.

Insta Grey Knight

The city night danced with luminescent colours, an incandescent circus of midnight hues writhed in the sky above a burning landscape. A roaring creature of fire atop a huge brass steed charged headlong, its hoofs pounded the ground leaving a trail of scorched earth. In its wake followed three more of its burning brethren. Each warped humanoid atop their brass steed carried swords that writhed in fire.

+ Brothers, brace yourselves + Justicar Bainon’s words resonated in the minds of the squad. + We must give the Inquisitor more time +

Aygar clutched his halberd all the tighter, he fired a salvo of shots from his wrist mounted Stormbolter. The sanctified bolter rounds struck their targets and as they did so, the reactive cores detonated. The rest of the strike squad opened fire. Smoke and hellfire swirled around the still charging steeds, unharmed by the thunderous torrent of shots.

The Daemon leading the charge opened its fanged maw, a purple tongue whipped out to lick its canines. It turned to its lesser brethren and began spewing forth syllables that no mortal could utter. Dark flames whipped around the Daemons, each cursed word their leader uttered stoked the fire of their hate further and further.

“Bah’ra’ahash Nar’thay’arr’na’karr” it roared. Turning forward to look at the strike squad once more, it bellowed as the gap between them lessened to mere feet.

Aygar felt a mixture of revulsion and unbridled hate well up within him. The haft of his halberd crackled, as blue lighting ran up it to the point of the blade.

+ Now brothers, ignite your fury + Bainon’s calm words echoed through the squad, they unified their minds. Bainon’s Nemesis Daemon Hammer ignited first in coruscating blue lightning. Then Graia’s Sword shone with a furious light. Each brother’s weapon lit up with potent psychic energy. Lightning danced off the end of Aygar’s blade scorching the ground. The air around Aygar began to mist, as frost spread from his ceramite clad boots along the broken rubble of the ground.

+ Control yourself + Bainon said.

The Juggernaught riding Daemons struck their lines, colossal beasts built of hellfire and brass smashed in to the squad. Graia leapt forward to defend Vazar, as his brother was slamming a fresh promethium canister in to the loading chamber of his Incinerator. The leader of the pack hacked and slashed with his flaming sword; each time Graia’s blade found a way to parry him, he moved in a blurred figure of eight seeking an opening in his assailant’s assault.

Aygar charged forward to assist him; sharp pain lanced through his side as one of the huge beast’s jolted forward head first, knocking him from his feet. Aygar landed on his back and pushed with his feet to roll with the momentum. Halberd in one hand and the other on the ground he shot forward off the floor in to a sprint.

I have to cut this one down to help Graia.

Chopping forward with his halberd, the brass Juggernaught reared up on to its hind legs and crashed down forward. Aygar lanced upward using the point of his weapon as a speat, focussing his will into the tip of the weapon. The blade pierced the Juggernaught beneath its armoured maw. The beast’s body trembled violently then toppled; its rider leapt from it, toward Graia.

+ Look out! + Aygar screamed in to his mind.

Still battling the largest of the pack, Graia turned as the dismounted daemon jumped upon him. It hacked with its sword while clinging to his armour. The pack leader urged its mount forward, trampling them both.

The line of brothers broke apart in to desperate fights; Graia lay on the floor, unmoving in cracked armour. The dismounted Daemon dissipating into smoke next to him. Vazar had his back to the wall of the Manufactorum, streams of sanctified promethium issuing from his Incinerator, keeping one of the pack from entering through the huge doors. Bainon moved to engage the rampaging leader; swinging his Nemesis Daemon Hammer while intoning litanies of faith, his words burned at the daemons flesh.

+ Aygar, Falkarn, take down the other rider. I will deal with their leader and then assist Vazar +

Falkarn reacted first, he surged forward engaging the Daemon and its mount.

+ But Vazar needs assistance, I must aid him + Aygar said.

+ Vazar is more than capable, now do as your Justicar commands + Bainon replied. His tone brokered no argument. Aygar ran to assist Falkarn who was already fighting the mounted Daemon with his stave. Each blow rang true but even with the psychic will of the squad behind it, the Daemon kept fighting on. Its Hellblade flashed down in a brutal arc; catching Falkarn between pauldron and neck, he screamed out loud, as hellfire rippled through his torn neck muscles. Aygar ran in and parried the Daemon’s blade away. Falkarn staggered back. The Juggernaught stomped forward, lowering its armoured head close to the ground. It charged at Aygar, swiftly raising its head as it collided in to him. The bladed helm smashed Aygar from his feet, sending him several feet in to the air. He plummeted to the ground, something in his leg snapped. Chemical injectors pumped fresh adrenal stimulants in to his system, dulling the pain. Falkarn, leaning on his stave fired a volley of bolter shells at the beasts flank. The rider screamed in its tainted language and pointed its fiery blade at Aygar but the Juggernaught beneath it turned to charge Falkarn.

+ Brother no! +

Falkarn staggered to one side but the bulk of the Daemonic steed hit him head on. The armour of his chest buckled and cracked. It sent him sailing backwards, Falkarn’s limp form hit the ground and rolled to a stop near the unmoving form of Graia.

+ Inquisitor, whatever you are doing get on with it! + Aygar plunged his will through the thick rockcrete walls of the Manufactorum.

“Stay out of my head Astartes. It’s difficult enough to concentrate as it is” the Inquisitor replied over the vox.

The mounted Daemon turned from Falkarn, its baleful eyes glowing with hate. Steam issued from the Juggernaught’s maw, its hoofs began to pound the ground as it charged headlong toward Aygar. He focussed his will, levelling his halberd in to a defensive stance. The daemon atop its mount charged at him but mere feet away the rider let out a guttural scream. Its Juggernaught’s front legs buckled and its armoured head ploughed in to the ground, sending the daemonic rider careening in to the air. Still screaming, its red skin burned bright, scorched and turned black as charcoal. It hit the ground and shattered in to ash. Aygar stared at the Juggernaught as it too broke down in front of him. It tried to rear up but its legs shattered beneath it. The colossal beast melted in to the ground. Aygar stared for a moment, then looked over to Bainon. The shine of his grey armour was streaked with scorch marks, bent and buckled in places. His chest plate rose and fell with heavy breathing, gauntleted fingers held the smoking Daemon Hammer at his side. The dissipating corpses of the pack leader and the last Juggernaught lay in front of him. Vazar stood by him, white hot streams of promethium issued forth as he burned the remains of the Daemons.

“We were fortunate, there was little tethering this pack to the realm of man. Tend to your brothers. I shall see if the Inquisitor’s interrogation has been successful” Bainon said.

One of the large Manufactorum doors creaked open on old hinges. Interrogator Calvariam stood at its threshold, the sleeves of his long coat rolled up to reveal bloodied hands.

“I can answer that one for you. Our acquisition sang like a bird” his skull mask seemed to sneer in the light; “it just took a bit of persuasion” he shrugged. Blood still dripped from his fingers. He lent down and wiped them on a patch of dried grass.

“Then we know who is behind this?” it was Vazar that spoke, as he administered care to their wounded brothers.

“As we suspected, a rogue psyker has been plying his trade. Some idiotic gang hired him to take out a rival. It seems the psyker is now being worshipped by the Galfrane mining crew, Emperor knows why, they’re a few clicks north of here. The Inquisitor wants to move on their position straight away.”

Bainon looked at Vazar.

“There wounds are grievous, but I believe they will both survive” Vazar said.

“Have Mithris bring the Stormraven in to extract our wounded brothers. Calvariam, we can have him fly us to the Galfrane mine.” Bainon said.

“No need” as Calvariam spoke a Chimera tank, the ubiquitous armoured transport of the Imperial Guard bedecked in the iconography of the Inquisiton, trundled in to view. “Garrick and the others have been called in, care to join?” Local militia had at some point appeared to quell the blazing habitat nearby. The flames spluttered casting a grim shadow over Calvariam’s skull mask.

“Let us take the fight to our enemy then.” Bainon looked to the Chimera. “The Emperor’s work is to be done.” he said.

Aygar looked up as their Stormraven soared in to view. They would see their wounded brothers on board and then this rogue psyker and his twisted cult would pay for their heresy. He looked over at the militia and wondered what would become of the innocent survivors that had witnessed the taint of Chaos. The Inquisitor did not seem like a man to tolerate loose ends.

As I mentioned a while back; of all the true-scalers I’ve put together the Grey Knights are the easiest. The GK terminator components do the majority of the work for you and with my method you preserve the majority of the original detail.

I’ve done a shed load of work on getting my Heresy Night Lords playable. So I’m by no means sworn to true-scale but for Inq28, it’s pretty sweet when your marine towers over a human!

Ha! Just realised not a single picture shows the lighting on the force weapon. Oh well, next time 😛

Right, time for me to do some serious catch up on my reader.

Have an ace one all.

Ed

 

Inquisitor, Stuff and a Deathwatch True-Scale Marine WIP

Evening all,

Things have been a bit mental recently, so the hobby has once more taken a back seat. As such, this is just a quick update on some work in progress. The Inquisitor warband is still a main priority, the whispers of Chaos are never far and I’ve been convinced (it didn’t take much) to do a Heresy Night Lords army.

Here are some of the models that I’ve been working on over the past week or so; some are glued, others are white tacked and comments are welcome.


  
  
  
  

  

I plan on picking up Deathwatch next week as the gene cult models look immense. The Deathwatch models are pretty cool, but as I started my true-scale versions ages ago the new plastics will likely be harvested for components. I may do a feature, it really depends on time.

Have an ace week all.

Ed

Inquisimunda: Booker – A Step Forward Ch.2

Afternoon all,

A little later than expected (shocker), here’s the next model with a micro narrative for my main Inquisitor warband. The first part can be found here. The narrative will tell a short story but my aim is to make each piece stand alone as a snapshot of the character. 

 

Clumsy hands wrestled with the door. His head thumped against the thick steel. 

‘Out’, thump;’out’, thump; he would lurch forward, letting his thick skull lead the way to freedom. Yet the door stood cool and unyielding.

‘Out!’, thump. He left his head resting against the thick door. 

‘Puh, Puh, puh-lease?’ His hollow plea echoed inside the sparse cell.

‘Booker?’ The metal woman’s voice sang through the room. His head jerked away from the door.

‘Time to go Booker. You’ll behave this time?’

He stared upwards, a glazed look plastered across his features. He answered without knowing whether the metal woman would hear him. ‘I, I good’. Gormless features twitched with hope. 

‘Heads up display now active’, Booker’s gaze swung left to right looking in his cell for the metal woman. 

‘Booker, follow the the =][=’ her voice was calm, reassuring yet firm.

He continued to turn till he stood facing the door once more, letting out a grunt ‘out’. 

‘Yes Booker, out, and there will be plenty more to thump than just a door’.

The corner of his mouth reared up, locking in an ungodly grin.

‘Look after Cal and take care you big lug’.

   

   
I enjoyed putting Booker together, he’s pretty much stock built but I did green stuff his neck to alter the way the head sat. I also repositioned the left leg, however I need to clean the joint up. Despite posting him up I actually plan on doing some more work on him. The skin needs a wash and re-highlighting and the =][= tattoo needs blending in, it was supposed to look like the skin was raw but it’s a bit too obvious at the moment. Overall I’m fairly pleased and I’m happy to move on to the next model of the warband. Thoughts are always welcome.

Cheers for reading, have an ace one.

Ed

WIP: Inq28 – Sort Of

Good day all,

The next painted model for the warband will be up next weekend, along with his short story. He’s basically done but I need to give him a bit more work. Until then, I thought I would post a few models that I finished converting a little while back. I’ve altered the way I post WIP pictures. I think the shots I took of the models on the project box looked a bit naff, any thoughts on this are welcome (although I know it’s not the most thrilling of subject matters).

The squad leader of the =][= Alpha Legion Scions.

  
   

Which traitor colour scheme will he have?

  
 

Drummond, head of the household guard for a small Navis Nobilite House.

  
  

I normally stick to GW components however the legs are from Victoria Miniatures, an excellent Australia based company.

  

I sidelined my true-scale Deathwatch project some time ago but here’s the Dark Angel from the squad.

  

Here’s a scale comparison shot of the marine, it’s a lot darker than I intended as the marine is undercoated.

 
Right, well that’s it for now. I hope you’ve enjoyed the post and had a great weekend.

Cheers all, have an ace one.

Ed

Inquisimunda: Redacted – In the Beginning

Evening all,

I finished the Night Lord esque scout earlier in the week. He’s the first of a squad, the models are all assembled but this one is the only painted one for now. As I mentioned in the previous post, the concept is loyal traitors. 

The main reason for the below colour scheme was quite practical: I haven’t painted any Night Lords since Midnight Blue went out of production, and I really want to paint my true scale Night Lord Sorcerer on Disc of Tzeentch, so I needed a model to test the new blues out. Thus the Scout got the Night Lords colour scheme. 

Time for a picture, some narrative and some clearer shots. 

 

+Redacted+ – In the Beginning

“What is your name?” 

The bound figure dragged his gaze upward from where he sat toward the speaker. He had played this game long enough, silence would be his answer now.

“Give him five more hours,” the speaker said.

“By your will,” said another man, who lingered in the corner. 

Armoured heels scraped the grilled floor as the speaker left the confines of the cell. The door slid open and, for a moment, dull luminescence washed through the baron room.

Darkness crept back into the confined cell as the door slid shut. Chains creaked, the bound figure raised his head to stare at where he thought the lingerer watched from. The ruined corner of his mouth reared up in a sneer.

“I do not fear you,” the lingerer said, though the bitter scent of perspiration betrayed his anxiety. The tied figure’s shaven head twisted around to follow the shuffling lingerer as he made his way behind the bound man. A short, sharp jab punched in to the back of his neck; he felt an icy chill spreading under his skin, creeping through his veins. The lingerer then clamped some form of helm on to the man, darkness no longer wrapped him in its embrace. Instead, the inside of the helm began replaying images of savage butchery; of midnight clad warriors sowing terror in their wake. Over and over again, the bound man witnessed atrocities, which always ended in the same way. He saw an armoured warrior wreathed in lightning, carving the Imperial Aquilla into the flesh of some screaming dissident.

“What is your name?”

The bound figure shook his head, then locked his stare with the speaker’s.

“I know not,” his voice dragged through the room like gravel.

“What legion do you serve?”

The hard lines of his brow furrowed. Pale lids closed and behind his black eyes, he saw bones spread eagled; lined with bloody, veined feathers. A cracked skull with protruding horns lay in the centre of it all, staring with hollow sockets. The silence broke. He heard a caw from the darkness, it resonated deep within the man.

“The Night Lords,” he kept his intonation level.

“I see, and whom do they serve?”

This question was far easier, the bound man knew, and the knowledge illuminated the darkest corners of his mind.

“The Inquisition,” he said.

“Excellent. My name is Valdrath,” the speaker leaned in. The dim light of the room recoiled from the leering skull mask he wore, “and you have a mission.”

  

  
 

I realised after I took these shots that I had forgotten to base him! The colour scheme is Kantor blue on a black undercoat, highlights of Calador Sky up to a bit of Teclis. Then this is all toned sown with a 50/50 wash of Drakenhof and Nuln with a dash of water (though I think Lahmian technical would be a better thinner in future). The Lightning uses the same shades of blues with a light grey streak, I just mixed Eshin with White Scar, followed by a thin line of White Scar at the forks. 

That’s all for now, I hope you’ve enjoyed.

Have a great eve,

Ed

Inquisimunda: Tulliver Quinn – In the Beginning

Evening all,

I may have started another Inquisitor warband by accident, the first will take priority, but here’s the intro for Tulliver Quinn with a few pictures for good measure. 

  

Tulliver Quinn – In the Beginning

Tulliver Quinn sat perched on top of one of the most gething uncomfortable rocks in existence; like a jagged scar rent up from the ground, it tortured his weary frame. Three hours he had been sat here. The intel had clearly been off, but he’d be damned if he was going to skulk off this bastard rock in failure. 

His over clocked Long Las rested comfortably in his hands, his left kept the barrel steady while his right remained on the grip. The stock sat against his aching shoulder. 

The targeting optics in his helm began to recalibrate at movement in the distance, through the scope he made out a window shutter on the fourth floor open. Finally his target had come into view. A gaunt man of thirty years or so. He backed away from the window and took a seat at a desk, no doubt to stiff some more of the miners out of their rations, not that Quinn cared a damn. The last job he’d done back on Drem had been dirty business. Perhaps offing this chump would balance the scale somewhat.

“He has failed this planet” Quinn breathed.

The targeting optics finished calibrating and he sighted the pale man down the barrel. He pulled back his index finger, slowly squeezing the trigger. A beam of crimson shone from the barrel, tracing a true line barely visible against the red sand of the planet, straight into the gaunt man’s face. His eyes reddened, the skin around them tightened, cracked then blackened as the beam punched through his forehead, and only stopped when it hit the wall behind him. Gravity then did it’s part, gripping the ruins of the man’s skull. He slumped down lifelessly onto the desk. Wisps of smoke began to drift from the blackened remains of the man.

Quinn let his arms relax, he attached the strap to his Long Las and slung it over his shoulder. He slid off the jagged rock onto the red sand, stretched his weary limbs and began to make the long trek back to the extraction point.

   

    
 

I figure that will do for now, I’ll pop the Night Lord esque Scout up later in the week.

I hope you’ve all had a great weekend.

Have an ace one all,

Ed