Pretty damned pleased with the rumours for Khorne Daemonkin, I’ll be doing a full review in the next week (as soon as I can get my grubby talons on the Codex). Till then I thought I’d post the current rumours; sourced from Faeit 212, BOLS, B & C, Spikey Bits, etc (I’ll try to include links where I can).
I’ll include a few musings on these rumours, so think of this as a bloody nosed prequel to the killing blow of a review.
Anything below that is bracketed is my own comment/opinion on the rumours that are presented thus far.
Anonymous Source via Faeit 212:
Chaos Lord (frankly it’d be odd not to have you in old boy, could be good with the new artefacts)
Herald (decent and cheap in the Daemon ‘dex, and apparently Asartes and Netherborn can join each others squads; further comments in my summary at the end)
Daemon Prince (usually a poor HQ choice despite being uber cool, however artefacts could change this)
Bloodthirster of the Unfettered Fury (can’t really go too far wrong with this angry bastard, does require more thought in 7th)
Wrath of Khorne Bloodthirster (can’t really go too far wrong with this angry bastard, does require more thought in 7th)
Bloodthirster of the Insensate Rage (can’t really go too far wrong with this angry bastard, does require more thought in 7th)
Possessed (may have daemon of Khorne & Mark… rather interesting, combined with a Herald that gives hatred via loci they could be a more legit option)
Bloodcrushers (only worth summoning if they’re the same as the Daemon ‘dex, will extrapolate on this in full review)
Chaos Cultist (we know em we love em, great fodder to gain Blood Tithe points and to provide cover however will likely cost more points with built in mark of Khorne)
Chaos Space Marines (liability without fearless, however this should be easier to access in this ‘dex)
Bloodletters (if they can get in Astartes transports then this unit just jumped up in my estimation, big ol’ question mark on them for now)
Beserkers (fearless RAGE marines, main issue is foot slogging. Not sure how ‘dex will make them more viable, trouble is there damage output is questionable against other dedicated combat units. We’ll see)
Heldrake (not a fan on principle, however I think in such a combat list like this it’s an odd turkey)
Flesh Hounds (hell yeah, with Astartes characters, let’s do this)
Chaos Spawn (useful fodder, could be good as a delivery system or light infantry bully boy)
Chaos Rhino (in the fast attack choice, now that’s what I’m talking about! Very good to see this as it opens up masses of options if Daemons can embark, not to mention BB allies)
Warp Talons (avoid avoid avoid, you either need to be very lucky or very skilled to pull of using this unit)
Raptors (situational, pointsy special weapon unit, run them large with an Axe of Khorne and a JP Lord for fearless and they could be a good rush unit. Combine with 3rd tier Blood Tithe for FNP 5+ to add survivability to the unit and army)
Helbrute (vehicles are an odd one in this list, Helbrutes could be o.k. for cheap(ish) fire support, wonder if there crazed rules changed to reflect combat orientation)
Maulerfiend (cheap, fast, combat orientated, basically a perfect match for this list. However one immobilised result and it is absolutely useless. Ally in a Warpsmith but only if you run multiple vehicles)
Skull Cannon (meh, not a fan but will review with ‘dex)
Forgefiend (kinda useful in a list with limited shooting, they’ve something like 8 S8 AP4 shots, can take light to medium vehicles and even flyers in a pinch. However the points price tag could put you off)
Defiler (versatile but points heavy)
Chaos Land Raider (points heavy however it’s an assault vehicle for a heavy combat list, plus it’s twin linked Lascannons could bag a vehicle or two from afar which’ll help top up those Blood points)
Lord of War
Lord of Skulls (need to read up on this before I bring the hammer of judgement down)
Battle Brothers: Chaos Daemons, Chaos Space Marines (what about Imperial Armour 13? this will be a big one for me as the Forgeworld book adds heaps to Chaos Marines, perhaps this’ll be covered in a FAQ from Forgeworld)
Allies of Convenience: Necrons, Orks (why oh why are Necrons so chummy with Khorne?)
Desperate Allies: Dark Eldar, Tau Empire
Come the Apocalypse: Armies of the Imperium, Eldar, Harlequins, Tyranids
(NB This is an ongoing thread so there are likely more updates in there, also I have tidied the below text a bit however I take no credit for sourcing the rumours; I merely am compiling and commenting.)
The main rule of the codex is “Blood for the blood good”:
You get “blood points for every unit you destroy and for every unit you are destroyed. Characters slain in challenges generate blood points as well.
At the beginning of your turn you can spend those blood points, effects lasts till the beginning of your next turn. (Summoning’s are permanent)
1. Adamantium will
2. Rage + Furious Charge
3. Feel no pain (huge huge huge benefit to your whole army and for only 3 points an absolute bargain, take some high strength shooting just to try and nab this in the early game before you hit combat)
5. Summon 8 Bloodletters of 5 Flesh hounds (arguably more useful than no.5, certainly a useful unit that is pretty survivable and can harass light to medium infantry)
6. Summon 3 Bloodcrushers or one Skull cannon
7. One character becomes a Demon Prince, LD test, if failed becomes a Spawn instead (very nice but overshadowed by no.8, probably recommend holding out for one more point however if you just can’t wait or don’t have a Thirster this could be good)
8. One character becomes a Bloodthirster, if failed becomes a Spawn instead (this’ll likely be the basic Thirster, so no funky weapons for you. However it’s a monstrous flyer with an abominable statline, seems pretty damn worth it to me. Plus it totally reminds me of the old days when you’d possess a character Dawn of War style and the poor chump would explode in a volcano of blood)
Once you spend a blood points you lose them all. For example if you have 5 and spend 4 for Feel No Pain, the leftover point is lost.
Artifacts are: (main thing here folks is that the rumour is only one artefact per character so no weapon and armour for you, not a deal breaker by any stretch)
-One Axe that you have to count the wounds inflicted with it:
8+ Instant Death
Effects are cumulative
– One armour that gives you 3++, Feel no Pain and Eternal warrior (bawawww! Holy Batman this is a game changer for your characters, f%#k the Skull of Ker’ngar, at last Chaos have access to a decent Invuln and Eternal Warrior and the FNP is the icing on the bloody cake. I’m really hoping this rumour is legit as it means we can make some decent characters that can go toe to toe with the best)
– One Rune that gives bearer adamantium will, and you can explode it. If so, till your next turn, in a 24″ bubble, all psychic test get perils with any double
– One Sword that gives you a blood point for every wound
– One helmet that gives you fear and any 6 to hit generates an additional attack
– One Axe that when bearer dies becomes a Bloodthirster but and the end your turn loses D3 wounds (Only inv saves allowed)
There is Detachment similar to the Decurion: The Blood host
Mandatory: Slaughter cult 1 HQ, 2-8 Bezerkers, Bloodletters or Chaos Space Marines in any combination, 1-4 Possessed, 0-2 Spawn units, 0-2 Cultits
Benefits: Re-roll Warlord trait and generates 1 Blood point every turn. When spending blood points you can for free get another bonus with less value than the first one. (wording here is a bit askew so I’d like to see how the ‘dex reads, however this sounds like a great formation with huge Blood Tithe benefits)
Lord of Slaughter: 1 BT
Brazen Onslaught: 1-4 units of Termis, 2-4 units of Bloodcrushers
Benefits: +1A in CaC if opponent has more models in that combat
Khorne Bloodstorm: 2-4 units of Raptors, 1-4 units of Warp Talons, 0-1 Helldrake
Benefits: +1S of HoW attacks
Gorepack: 2-4 Chaos Bikers, 1-4 Fleshhounds
Benefits: Fleshhouds get HoW, and Bikers re-roll to wound their HoW attacks
Charnel Cohort: 1 HQ not a BT 2-8 Bloodletters, 1-4 Fleshhounds, 1-4 Bloodcrushers, 0-4 Skull Cannon
Benefits: Fear tests with -2LD, if HQ is in reserves may reroll to enter the battle. Other units do not scatter if enter reserves at 6″ of the HQ
My Opinion in Summary
Well all, that was a hefty amount of info to take in. Massive thanks to Faeit 212 and Iuchiban on Warseer for all the info (though for now they are still rumours so though likely legit, take with salt).
All in all this looks like it could be a great addition to the Chaos line-up. Apparently this is a stand alone Codex with full unit entries, which is great because ferrying three codices around would be a chore. However the flip side is that apparently there might not be Daemonic Rewards or Chaos Boons. So there could be drawbacks here.
Another odd one is, no Kharn. Yes, you can ally him in, however I’m sure many will miss him as he’d have been a nice Astartes special character to have in there.
Right so quick(ish) conclusion, why is this Codex looking good… Well, what we have is a pretty much pure combat army that benefits from its kill along with its destroyed units. To the canny player the ability to sacrifice units for bigger benefits means that you can outweigh your losses with fresh recruits. In a fluff sense this totally suits Khorne as well, what with the whole ‘Blood for the Blood God’. Let’s face it Khorne is a pretty laid back God and as long as there are skulls, he’s happy. The Blood Tithe table is an ace addition, and I think a lot more balanced than the Malefic Psychic powers, the reason for this is that you get only one benefit per game turn (with the exception of the main formation) rather than spamming psykers to potentially summon shed loads of Daemons per turn. Plus this also rewards a more patient and thoughtful play style from your opponent. For instance, you have a unit of Cultists and a Maulerfiend on your left flank, it’s your opponents shooting phase and they have one ten man Tactical squad (one Lascannon, Plasmagun, Meltabomb) left to shoot. Do they go for the easy kill bagging an objective secured unit (but giving you a blood point) or do they risk taking on the Maulerfiend (hoping to score an immobilised, thus denying you the blood point while saving themselves). Obviously there are a lot of ifs and buts that come with theory hammer however I’m sure you see where I’m going with this. It adds a risk versus reward element to the game for both you and your opponent.
Would it have been nice to see some new units, yep, does it really matter, no. For me, this Codex looks vastly more worthwhile than Black Legion (which just sucked) or Crimson Slaughter (a few redeeming rules but too light on the crunch).
So that’s it for now, full review shall be up hopefully by the end of next week. Hope you’ve enjoyed the rumour round-up and a few opinions from myself.
Have a great one all,