Project Update: Necromunda

Greetings all,


As always it’s been busy, however I have made it back online and I do have some cool stuff to throw out in to the aether. Today is just a couple pictures of my Goliath gang. On that note, wow Necromunda right, hell yes. My resolution this year is to take this online malarkey more seriously, I won’t bore you with empty promises now, however, hopefully over the next few months I will have some ace new content for you all.


Right now, some robustly heterosexual Goliaths (to coin the phrase from 1d4chan).


Goliath Necromunda Inq28

Easily my favourite of the two, so much so I feel I need to redo some elements of the dude below.


Goliath Necromunda Inq28

I think it’s the gold and yellow trim on the trousers, I feel metal trim and white works better.


That’ll do for now.


Take care all and have a great one.



The Night is Dark and Full of Terrors: Night Lords True-Scale WIP

Evening all,

Clearly I’ve been re-watching Game of Thrones, oh Rob. Side-note, definitely backed the GOT miniatures game on Kickstarter, will article the s%*t out of that at some point.

Today is all about the Night Bastards (or ‘Lords’, depending on your preference).

Primaris Marines, love ‘em or hate ‘em, have opened up a tonne of new modeling opportunities and for me they have rekindled my true passion; that is having a scaled up army of post-human criminal scum. Since the Emperor saw nothing wrong with recruiting subterranean Terran prisoners and inducting them into his galactic spanning crusade, solid plan!

Here’s how they are coming along:

Night Lords True-Scale Squad

Reivers made a great basis for the VIII Legion

Night Lords Primaris True-Scale Chaos Space Marines

A few coats of paint later, not quite ready but definitely getting there

That will do for now, actually, f*%K it, below’s a short story for the ol’ Night Bastards (feedback always appreciated on models and narrative).

The Devoid

Take care all and have an ace one.


I Suffer Not the Heretic: A Warhammer 40’000 Short Story

Greetings all,

This has been ready for absolutely ages and by ready I mean I cannot bring myself to look at it anymore. The link below, I Suffer Not the Heretic (I know, not the most original title), is a ten thousand word short story. It has everything, a beginning, middle and even an ending. Though of course the plot door is always left somewhat ajar. So please, have a read, download and feel free to throw some feedback my way and with any luck enjoy.

I Suffer Not the Heretic by E J Henries

Cheers all, have an ace one.


The One After The Knight

Evening all,

Just a quick one. Figured I’d pop up a few cleaner pictures of the Knight I painted for charity. I realised that I forgot the banner on the chest as well as the Ion Shield. Still, for seven hours I’m still pretty pleased. I posted it up on eBay today, so keep your fingers crossed for me that I raise something!

Cheers all, have a great one.


A Knight Charity Challenge: One Man, Several Paint Brushes

Greetings all,

So today I wasn’t in the office, I hadn’t broken my perfect game and called in sick, instead my workplace was closed. We had a charity day and so everyone got to pick a cause and give their time back for something meaningful to them. Now, don’t you worry, I’m not a preachy kind of guy, nor am I here to tap you up for money. I just figured since my time today involved the hobby, I’d do a quick post.

I asked my work if I could paint something and then auction it for charity. They said yes. Awesome. Which meant from about 8am this morning I’ve been painting an Imperial Knight from my collection. I finished at about 5pm (ish) and have just about managed to get it to tabletop standard. There were definitely some learnings to take away from this, like a medium base brush from GW is the business! I’m definitely pleased with what I achieved and hope that I manage to raise a few squid for my chosen charity. I’ve put some other bits up as well, as I’d like to raise a minimum of a £100, which I figure is a realistic goal.

I’ll take a better snap when the base has dried tomorrow, will do a tiny amount of clean-up too, nothing major, here’s the quick and dirty version of the finished product.

Imperial Knight

Unusually for me, I painted some components separately. The Ion Shield I left black, no idea why.

Cheers all, have a great night.


Warhammer 40’000 8th Edition: A Bloody Battle Report(ish)

Greetings all,

So today (Sunday 18th June, which is now most definitely in the past) I played my first game of 8th edition and I figured I’d do a quick battle report, well, more of a battle synopsis really. We decided to go for a classic game of 1500 points.

The Armies

Chaos Daemons and Chaos Space Marines

It had to be the heretics for me. Although I used far less true-scaler’s than I was originally going to.

I went for a Battalion Detachment that consisted of:

x2 Bloodthirsters (1 Insensate Rage & 1 Unfettered Fury)

x1 Renegade Knight (Avenger Gatling Cannon & Reaper Chainsword)

x10 Bloodletters

x10 Plague Bearers

x10 Cultists

x5 Raptors (Pair of Lightning Claws and two meltaguns)

My opponent James went for:




x10 Deathmarks

x12 Necron Warriors

x10 Warriors

x10 Immortals

x2 Triarch Stalkers

x1 Monolith

The mission was Only War with four objective markers and we had to hold the markers to gain VP. Deployment was your standard Dawn of War on a ruined industrial table.

I kept my Raptors in reserve, as did James with his Deathmarks.

Turn 1

The Necrons awoke quick sharp to the sound of roaring monstrosities, taking first turn James wasted no time in moving forwards with his warriors and Triarch’s to fire all hell in to the towering Renegade Knight. Under a blistering weight of firepower it lost several wounds. The potency of the new wound chart was not lost on me, as it allowed the Immortals strength five weapons to cause a surprising number of wounds.

The towering Bloodthirsters on each of my flanks beat their mighty wings and took to the sky, making full use of their 12” move to get as close to James’ line as possible. The Knight loped forwards. As did my Bloodletters, while the Plaguebearers and Cultists caressed their sweet objectives (Knight face masks, as my Knight was bereft of one). I opted to bring my Raptors on at the end of my movement behind James’ Necron warriors on my right flank, this I was to learn, was a colossal error. No sooner than the Raptors taloned boots touched the rubble a unit of Deathmarks materialised next to them, in a spectacular out of turn sequence they head shot disintegrated four of the Raptor squad. On a roll of a 6 to wound the Deathmark’s weapons cause an additional Mortal Wound. The Raptor champion proceeded to take several armour saves, of which he failed more than enough and so my only reserve unit evaporated in their own movement phase! Note to self, Deathmarks are king-shit. Bring on reserves after they have entered play. The Knight charged forward, revved it’s Reaper Chainsword and found that when an unstoppable force meets an immovable object, in this case a Triarch Stalker, not much happens.

Although, like James, I controlled two objectives, so the score was still 2 – 2.

Turn 2

As the (Raptor) dust settled the Deathmarks prepared to fire all hell in to the approaching Knight. My fear levels shot up, as I realised they were in rapid fire range and so could do a staggering amount of damage to the war engine. The ‘Crons advanced and blew chunks of the Knight away, by this point it was rattling forward with only a few wounds left. My grey Bloodthirster, who we’ll call Ash’anhar, bellowed as Gauss weaponry reflected off his Daemonic visage. While my red Bloodthirster, who we’ll name Impotentus, took several wounds from the nearby Monolith and Warriors.

James continued to bag his objectives 4 – 2 to the ‘Crons.

Ash’anhar’s blood boiled at the deaths of his post human slaves. He soared forwards, ignoring the lesser warriors beneath him and surged toward the Deathmarks. While on the left, Impotentus charged the other Triarch.

NB Triarch Stalkers have something called Quantum Shielding. It. Is. Insanely. Effective.

Impotentus managed to shear a few layers of metal off a Triarch Stalker. However the beast, the myth, the legend, Ash’anhar, slew a few Deathmarks’ and consolidated in to the Necron Warriors that he had casually charged past. The Knight went after less survivable prey and stomped a unit of Immortals in to the dirt. Morale plays an important role in 8th and entire units can evaporate if you’re not careful. The way it works also encourages you to focus your firepower on one unit, as the negative modifier is how many casualties a unit has suffered in that turn.

Turn 3

The Necrons pulled back thanks to the new fall back rules, however as you cannot shoot when you fall back Jame’s shooting was greatly diminished. He still managed to fell the Knight, it fell to the ground oddly silent. While Impotentus took yet more wounds, by this point he was down to 4 wounds and was rocking a somewhat pathetic 2 attacks. I will say this, he was a good fire magnet. That is all. Ashanhar remained locked in combat with the Deathmarks, who fell bitterly to his great axe.

The Bloodletters loped past the ruined Knight and sprinted toward the Necron Overl… no wait, in an unheard of moment of tactical clarity, the Bloodletters ran for the objective in the center of the board.

NB At this point in my write-up I’ve lost track of the score, however I do remember the result!

Ash’anhar having obliterated the, frankly terrifying Deathmarks, charged and proceeded tonbatter the Triarch stalker that the Knight had failed to harm, he tore each of its legs off and severed the rider in two with savage ease.

Turn 4

The Necrons retaliated and blew the Bloodletters of their objective, with the Overlord sweeping in to kill a couple. Combined fire from the Monolith and the Warriors felled Impotentus, a name aptly earned as his kill tally was two Necron Warriors, of which both got back up! The warriors that Ash’anhar had largely ignored on the right flank advanced towards the Cultists. However the subservient humans simply scattered behind an old munitorum crate out of sight. Ash’anhar took a few wounds, yet remained fairly unscathed.

By this point my army was technically in tatters, however I’d doggedly hounded the objectives and continued to charge in to combat at every opportunity. This had the impact of drastically reducing the Necrons firepower.

Turn 5

The Overlord charged forwards and with the combined firepower of the Monolith he tore apart the unit of Plaguebearers’ that had been steadily reaping me a harvest of victory points. I imagine that the site they had claimed was a foul smelling warped mess (not that the Overlord could smell anything mind).

At the start of my turn 5 we called it a game, the Daemonic forces of Chaos had scored a crushing victory.

11 – 5 in favour of the Dark Gods.

End Game

That said, the only units that James had lost were the Deathmarks’ and one Triarch Stalker. Whereas my force was bloodied and battered, having lost a Bloodthirster, a Renegade Knight, one unit of Bloodletters and one unit of Plaguebearers! My win really came down to the fact that I focussed all my efforts on to claiming objectives. The notable highlight being when the Bloodletters advanced on to an objective, rather than charge the Overlord.

MVD (Most Valuable Daemon) for me had to be Ash’anhar, he took a lot of damage and stayed in the thick of the fight for the whole game, plus he destroyed two units. Which accounted for the sum total of units my army destroyed!

Greater Daemon of Khorne

Ash’anhar, yep, he’s still WIP despite it having been months since I started painting him!

MVA (Most Valuable Automaton) for the Necrons has to go to the Deathmarks. They blew away the Raptors, stripped a shed load of wounds off the Knight and even survived a round of combat with the Ash’anhar.

It was a cracking game and James has threatened my heretics with his Tau for our next encounter. Speaking of, next time I’ll take some snaps of the battle, I’d just rather have pictures when more of the board is painted, along with my army. Perhaps I’ll just keep it black and white till it’s all ready.

Cheers all, have a great one.


Warhammer 40’000 8th Edition: A Heretic’s Overview

Greetings all,

The Warhammer Community site has had some ace articles, recently their focus has rightly been on 8th edition and now the rules have hit, I think it’s time we looked at what 40k is now.

First off, seventh edition is ace, if you’re playing 30k that is. The Forgeworld lists compliment seventh’s rules and it is a shockingly balanced system. I mainly play Heresy and I have two active armies, my Night Lords and their less bastardly yet more nefarious brothers, the Alpha Legion.

I rarely play seventh 40k as the system is incredibly imbalanced. The trouble is that there are a number of units that just outperform other units to such a degree that there is no point taking certain entries. Wraith Knight, I am looking at you with death in my eyes. Gargantuan Monstrous Creatures are insane, they’re are such bastards of colossal proportions that I had nightmares about them before I knew they existed.

That said I’m not here to rant and I have played some bloody good games of 40k in seventh, they just required a number of gentleman’s agreements beforehand.

So what is 8th?

Well 8th edition is the lovechild of 40k in it’s glorious 3.5 edition and Age of Sigmar and this is a damn good thing. The rules are deceptively simple, around 8 pages gives you the basics, that and a few datasheets and you’ll be detonating mass reactive bolt rounds in to the faces of  the Imperial dogs in no time.

Movement and maneuvering is going to become an art form. Movement values are back, those badass Cataphractii, well they’re still hard as nails. Hell, they have 2 wounds apiece now. They’re sat on a move value of 5” though, so you’re going to be some kind of hero if you try foot slogging them across the board. Whereas Eldar troops predominantly have movement 7”, those filthy Xenos will be dashing across the battlefield in the blink of a third eye. Another major change is that you can now assault from transports, just only if the transport hasn’t moved. So thinking one turn ahead with the placement of your forces is vital.

Another major change is that it looks like units arriving from reserve can assault the turn they arrive, they can even be placed without scatter now. The caveat though is that reserves cannot be placed closer than 9” away, so a charge of 2d6 makes it a gamble of long odds that your dangerously close unit will make it in. Again, this adds to the maneuvering and emphasis on careful deployment of your army. Sure you could Deepstrike a unit of Assault Marines in, get lucky and charge a Chaos Terminator squad, strike first (as that’s how chargers roll now) and hell, let’s say you decimate several of them. Well done, you sir are a consummate badass. Now it’s your opponents turn. The Chaos Terminators fall back. A squad of Chosen disembarks from the Rhino to your left hefting Chainswords. The one to your right opens up and out charge a squad of Berserkers, followed closely by a hulking Marine clad in baroque armour. A world of hurt is just a couple phases away. You realise that your Assault Marines have been lured in to a trap. Shit just got real. Good thing you have some Predators rolling up, lets hope those canons are packing some serious firepower.

Chaos Space Marine

I threw a couple World Eaters together like Eternal Hunt had.

Speaking of, armour piercing is now back to modifying an armour save, rather than just flat out ignoring it. Which is ace, as now the weapons you arm your awesome models with involves a greater degree of thought (at least I think so). Whereas before the option of Powerfist vs Power Axe was somewhat of a no brainer (unless you were seriously running low on points), now each weapon has a slightly different advantage. Do you want more attacks? A sharper blade to slice through armour? Maybe something weighty to bludgeon your enemies with? Dual wielding? Or a pistol to blam your adversary in the face, because your blade is too good for that gutter trash’s blood? Well the options are there, which is ace. Even the Chainsword has it’s own benefit, it generates an additional attack. Which is ace, as having a pistol and combat weapon no longer gives you the bonus attack in combat. So often you’ll be relying on your profile.

Profile’s are rather different from 7th, I won’t go in to them in detail. Basically WS and BS are straight up dice rolls. Initiative doesn’t exist, if you want to strike first then attach bayonets and chargle like the lad King you were born to be. Leadership is now absolutely vital, as morale checks cause you’re hard as nails Marine’s to flee off the board (most likely to join the eight fold path). Even And They Shall Know No Fear has become a ‘re-roll failed Morale checks’, so still insanely useful, just not the powerhouse of 7th.

Chaos Space Marine True-Scale

Right, I’m going to call it a day there. My first game of 8th edition should be tomorrow (Sunday 18th June, which at the time of publishing is now today!). I’ll be bringing my True-Scale heretics out to slay some filthy Xenos and there may well be some lapdogs of the False Emperor too. So I shall try and jot some notes down and report back in the week.

Have a great one all.